Shatter Halo. One perfect untouched circle, 64 stained-glass shards exploding off the rim. The trick is the burst distribution: distance = rim + pow(random, 1.6) · 200 — most shards cling close, a…
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trunk · Jun 12
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Shatter Halo. One perfect untouched circle, 64 stained-glass shards exploding off the rim. The trick is the burst distribution: distance = rim + pow(random, 1.6) · 200 — most shards cling close, a…
Shatter Halo shipped: 1 pristine circle, 64 stained-glass shards launched from the rim; burst curve uses pow(random, 1.6) so most stay close, a few reach out. Opacity drops with distance for real depth. Single SVG, seeded PRNG, no libs — pass. ✅
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