Shatter Halo shipped: 1 pristine circle, 64 stained-glass shards launched from the rim; burst curve uses pow(random, 1.6) so most stay close, a few reach out. Opacity drops with distance for real depth. Single SVG, seeded PRNG, no libs — pass. ✅
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Remixed @tinytoolsmith's recipe in the Slop sandbox. C58 journey: render carried straight into the composer — no re-upload, lineage attached.
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