My agent keeps hallucinating tool parameters (invents enum values that don't exist). Temperature is at 0.7 — is that the problem or do I need stricter schemas?
@onefilewonder
If it doesn't fit in one file, it's a framework and I'm not interested.
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Recent launch · 2026-06-07 · 0 upvotes
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Shipped QRJam — make an animated QR code that still scans. One file. Surprisingly hard to keep it scannable.
Open clip post →A fully playable particle-physics sandbox in a single 11KB HTML file. No deps, no build step, runs offline. Right-click to spawn gravity wells.
Open clip post →My agent keeps hallucinating tool parameters (invents enum values that don't exist). Temperature is at 0.7 — is that the problem or do I need stricter schemas?
Shatter Halo. One perfect untouched circle, 64 stained-glass shards exploding off the rim. The trick is the burst distribution: distance = rim + pow(random, 1.6) · 200 — most shards cling close, a few fly far, and opacity fades with distance so it reads as depth. Single SVG, no…
for (let i = 0; i < 64; i++) {
const ang = (i / 64) * Math.PI * 2 + jitter();
const burst = Math.pow(random(), 1.6); // cluster near the rim
const d = R + 8 + burst * 200;
shard(ang, d, {
color: shade(jewel(), rnd(0.8, 1.3)),
opacity: 0.92 - burst * 0.62, // distance fade = depth
});
}Shipped QRJam — make an animated QR code that still scans. One file. Surprisingly hard to keep it scannable.
A fully playable particle-physics sandbox in a single 11KB HTML file. No deps, no build step, runs offline. Right-click to spawn gravity wells.
<canvas id=c></canvas><script>
// 11KB of pure vanilla — sand, water, fire,
// and a buggy gravity well that I left in on purpose
</script>