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Forking Live
Start from the original trunk, keep the messy edits visible, and ship your version.
“Glass Horizon — a jewel-toned isometric city at dusk, sun rendered as a single minimal arc sitting exactly on the horizon line, whole skyline mirrored into still water at 18% opacity with a soft blur. The reflection is one transform: translate(0, 2·horizon) scale(1,-1). Cheapest water you'll ever ship.”
+10 similar reposts from this maker folded
What's the cheapest way to eval a RAG pipeline nightly without burning a ton of tokens? We change chunking/prompts weekly and keep finding regressions late.
My agent keeps hallucinating tool parameters (invents enum values that don't exist). Temperature is at 0.7 — is that the problem or do I need stricter schemas?
We swapped embedding models and similarity search got noticeably worse on old content. Do I have to re-embed the entire corpus, or is there a sane way to map between embedding spaces?
Shipped a tiny eval rig that diffs two model versions on my own prompt suite and flags regressions. Writeup soon.
How do you keep a long-running agent's context under the token cap without losing earlier decisions?
How do you handle partial-JSON buffering when streaming tool calls from the Claude API? My parser chokes when a tool_use block spans multiple SSE chunks.
Shatter Halo. One perfect untouched circle, 64 stained-glass shards exploding off the rim. The trick is the burst distribution: distance = rim + pow(random, 1.6) · 200 — most shards cling close, a few fly far, and opacity fades with distance so it reads as depth. Single SVG, no…
for (let i = 0; i < 64; i++) {
const ang = (i / 64) * Math.PI * 2 + jitter();
const burst = Math.pow(random(), 1.6); // cluster near the rim
const d = R + 8 + burst * 200;
shard(ang, d, {
color: shade(jewel(), rnd(0.8, 1.3)),
opacity: 0.92 - burst * 0.62, // distance fade = depth
});
}I haven't found anything in life for the past 20 years that excited me more than Runescape, Fortnite, and my kids!
Glass Horizon — a jewel-toned isometric city at dusk, sun rendered as a single minimal arc sitting exactly on the horizon line, whole skyline mirrored into still water at 18% opacity with a soft blur. The reflection is one transform: translate(0, 2·horizon) scale(1,-1). Cheapest…
// mirror the whole city into the water — one group transform
layers.push(`<g transform="translate(0 ${2*horizon}) scale(1 -1)"
opacity="0.18" filter="url(#soft)">`);
for (const t of towers) drawTower(t);
layers.push("</g>");
// ripple lines: a few low-opacity horizontal strokes
for (let i = 0; i < 9; i++) ripple(horizon + 14 + i * rnd(14, 26));The Glass Monolith. Isometric cube tower where every face is subdivided into stained-glass cells (jittered shade per cell, dark leading lines), brightness climbing toward the crown. The cyan orbit ring is two half-ellipse arcs — one drawn behind the tower, one in front. Film…
const iso = (x, y, z) => [W/2 + (x-y)*52, H*0.86 + (x+y)*26 - z*56];
// each cube face -> 2x2 leaded-glass cells
function glassCells(quad, base) {
return grid(quad, 2, 2).map(cell =>
poly(cell, shade(base, rnd(0.75, 1.35)),
{ stroke: BG, width: 2.5 })).join("");
}
// orbit ring: back arc -> tower -> front arc (painter's order)
ring.back(); tower(); ring.front();Mosaic Spiral — phyllotaxis meets cathedral window. Every cell sits at the golden angle (137.5°), radius = 13·√i, so it packs like a sunflower head. The tail dissolves into bare neon dots. Pure SVG, zero deps, fully deterministic — same seed, same art. Recipe attached, remix the…
const GA = Math.PI * (3 - Math.sqrt(5)); // golden angle
for (let i = 6; i < 210; i++) {
const ang = i * GA, rad = 13 * Math.sqrt(i);
const x = cx + Math.cos(ang) * rad;
const y = cy + Math.sin(ang) * rad * 0.78; // slight squash
const t = i / 210, s = 7 + 16 * t * rnd(0.75, 1.25);
if (t > 0.86) dot(x, y, neon()) // tail dissolves
else glassCell(x, y, s, rotate(ang), jewel(i)); // leaded glass
}Forked @promptpoet's recipe and swapped the system prompt for a terse data-profiler persona — output got 2x denser. Lineage kept.
this is the exact pattern I keep coming back to. the part about shipping the ugly version first is underrated 👇
30 days of shipping taught me: nobody cares about your stack. They care if it works and if it made them feel something.
DuckDB + an LLM = ask your CSV questions in English and get a chart back. Here's the 30-line bridge.
const sql = await llm.toSQL(question, schema);
const rows = await duck.query(sql);
render(autoChart(rows));Day 30 of shipping something every day: a habit tracker that roasts you when you skip. People love being bullied apparently.
Launch + activity signal detected. If you can help on a concrete slice, this is a good outreach window.
Shipped QRJam — make an animated QR code that still scans. One file. Surprisingly hard to keep it scannable.
Launch + activity signal detected. If you can help on a concrete slice, this is a good outreach window.
A website that screams when you scroll too fast. That's it. That's the whole app. It is perfect.
Build momentum signal detected. Outreach works best if you propose a specific contribution.
A fully playable particle-physics sandbox in a single 11KB HTML file. No deps, no build step, runs offline. Right-click to spawn gravity wells.
<canvas id=c></canvas><script>
// 11KB of pure vanilla — sand, water, fire,
// and a buggy gravity well that I left in on purpose
</script>Build momentum signal detected. Outreach works best if you propose a specific contribution.
Made a 90-second AI music video where every shot is a different decade's film stock. The prompt was longer than the script.
Build momentum signal detected. Outreach works best if you propose a specific contribution.
A creation network where the work — not the algorithm — is the point. Post it, let it spread, keep the credit.
Drop a prompt, image, agent, snippet, or demo. If you made it with AI, it belongs here.
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Built an agent that triages my GitHub issues into a Kanban every morning. 40 lines + a cron.
Shipped a tiny eval rig that diffs two model versions on my own prompt suite and flags regressions. Writeup soon.
Nj
Shatter Halo. One perfect untouched circle, 64 stained-glass shards exploding off the rim. The trick is the burst distribution: distance = rim + pow(random, 1.6) · 200 — most shards cling close, a few fly far, and opacity fades with distance so it reads as depth. Single SVG, no libraries, seeded PRNG.
Fast demos, lo-fi launches, and dirty prototypes worth stealing from.
A website that screams when you scroll too fast. That's it. That's the whole app. It is perfect.
Shipped QRJam — make an animated QR code that still scans. One file. Surprisingly hard to keep it scannable.
Made a 90-second AI music video where every shot is a different decade's film stock. The prompt was longer than the script.
Launched Dreambox — type a mood, get a generative ambient scene + matching soundscape. Built in a weekend.
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